Walking, Guns, Combat, VFX & Other New Animations


I am excited to announce the biggest update yet for the Pixel Prototype Player Pack! ๐ŸŽ‰

This update includes all new combat animations, including gun, bow and melee attack animations, new VFX animations including dust effects, muzzle flash, bullet impact, double jump effect and more. Other animations like guarding, dying, walking, opening door/pulling lever interaction and more are also included.

Here is a peek at some of the new animations:

Melee Punch

Melee Punch

Melee Kick

Melee Kick

Sword Guard & Impact

Sword Guard & Impact

Walking

Walking

Death

Death

Pull Interaction (Open Door/Pull Lever)

Pull Interaction (Open Door/Pull Lever)

Bow & Arrow (Draw, Aim & Fire)

Bow & Arrow (Draw, Aim & Fire)

Gun (Aim, Reload & Fire)

Gun (Aim, Reload & Fire)

VFX

VFX

Full list of all the new animations included in this update are:

  • New Animation: Melee Punch
  • New Animation: Melee Kick
  • New Animation: Sword Guard
  • New Animation: Sword Guard Impact
  • New Animation: Gun Fire, Gun Aim, Gun Aim Armless, and separated arm for rotated aiming
  • New Animation: Gun Reload
  • New Animation: Death
  • New Animation: Walking
  • New Animation: Pull Interaction
  • New Animation: Bow Draw
  • New Animation: Bow Aim/Tension
  • New Animation: Bow Fire
  • Includes additional separated weapons and arm for rotated aiming
  • New Effects & Particles:
    • Run Dust
    • Crouch Dust
    • Jump Dust
    • Landing Dust
    • Dash Dust
    • Double Jump
    • Ledge Hang Dust
    • Slide Dust
    • Wall Jump Dust
    • Wall Slide Dust
    • Muzzle Flash
    • Bullet Impact
    • Bullet Particle
    • Ground Slam Effect

For more updates on new animations, or animation requests, follow me on Twitter or Youtube.

Stay safe and good luck with all of your projects!

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Comments

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(+1)

Great job, I've always found it amazing, the fact that you work on it to improve it is fantastic. Great work, congratulations.

Thanks so much for the kind words, it means a lot! :)

Thanks to you! I'm an old programmer, your work makes me dream of making video games again.

That's one of the kindest things anyone has ever said to me.

I really hope you do, and truly look forward to seeing what you make.

That inspires me to continue improving this, and hopefully creating new helpful assets in the future.

Stay awesome!

expected combo animations in melee attacks.

Hi,

Sorry about that once again, as it seems I misunderstood. I am working on a new combo animation as requested and just wanted your opinion before finalizing it to see if it is correct and what you required?


Thanks for the feedback :)

Hey Dylan,

This looks super cool. It would be great if that includes combo1,2,3 for punching and similarly combo1,2,3 for kicking as well. 

Same as the one for Sword attacks. 
Thanks mate for your wonderful animations.



with love,
Sai

Hi Sai,

I am not sure I understand completely, so just wanted to clarify.

Do you mean that there should be 3 kicking animations and 3 punching animations. So a separate 3-kick combo and then a 3-punch combo? Is that correct, or am I misunderstanding?

Thanks.

Yes. Thats correct.

ex: For punching.

combo1: Just a simple punch
combo2: Double hand punches or anything like that
combo 3: Maybe a punch, hook and jab. You go that.


Similarly for the kicking too. 

Thanks for confirming. I have added this for punching and kicking and hope it is better now. The new update and breakdown is here: https://deadrevolver.itch.io/pixel-prototype-player-sprites/devlog/504814/the-cl...