A downloadable asset pack

Buy Now$9.99 USD or more

Pixel art player animations to use for your platformer.

More than 100 animations included with more on the way:

Movement

  • Idle
  • Idle Transition Slide
  • Run
  • Sprint
  • Walk
  • Jump (Rise/Mid/Fall)
  • Landing
  • Front Flip (Double Jump)
  • Crouching
  • Crawling
  • Rolling
  • Sliding
  • Dash (Start, Loop & End)
  • Ledge Hang
  • Ledge Grab
  • Ledge Climb
  • Wall Slide
  • Ladder Climb
  • Ladder/Wall Climb
  • Horizontal Ladder Climb
  • Finish Wall Climb
  • Wall Climb Idle
  • Rock Climb Idle
  • Rock Climb Up
  • Rock Climb Down
  • Rock Climb Right
  • Rock Climb Left
  • Rock Climb Jump Prepare
  • Rock Climb Grab/Land
  • Monkey Bar Hang
  • Monkey Bar Climb

Interaction

  • Look Up
  • Pull Interaction (Lever/Door)
  • Push
  • Pull
  • Grab
  • Fishing
    • Prepare
    • Charge
    • Cast
    • Idle
    • Reel
    • Struggle
    • Catch

Combat

  • Sword Idle
  • Sword Walk
  • Sword Run
  • Sword Run Alt Grip
  • Sword Run Slash
  • Sword Sprint
  • Sword Sprint Slash
  • Sword Crouch
  • Crouching Slash
  • Sword Jump (Upward, Apex & Downward
  • Air Slash Forward
  • Air Slash Up
  • Air Slash Down
  • Punch 01
  • Punch 02
  • Punch 03
  • Kick 01
  • Kick 02
  • Kick 03
  • Ground Slam Attack
  • Sword Attack 01
  • Combo Sword Attack 01
  • Combo Sword Attack 02
  • Combo Sword Attack 03
  • Combo Sword Attack 04
  • Standing Slash
  • Sword Guard
  • Sword Guard Impact
  • Hit Damage
  • Hit Damage Upward
  • Knockback
  • Die
  • Stunned
  • Throw Underarm
  • Throw Overarm
  • Shock Light / Shock Heavy
  • Gun Aim
  • Walk & Aim
  • Walk & Gun
  • Run & Aim
  • Run & Fire
  • Sprint & Aim
  • Sprint & Gun
  • Crouch & Aim
  • Crouch & Gun
  • Gun Fire (One Handed & Two Handed)
  • Gun Reload
  • Bow Draw
  • Bow Aim
  • Bow Fire

Other

  • 360 Spin
  • VFX

More animations and sprites coming soon.

The download contains the original .aseprite files for the player, a sprite sheet with all the animations and separated PNG files for each animation separated by folders.

License: Can be modified, or used personally and commercially with no crediting required.



If you enjoyed this asset, I'd really appreciate it if you could take a moment to leave a rating—it helps a lot!


As a Patreon member, you’ll get free access to all my game assets, plus exclusive new ones every month! You’ll also have the chance to suggest and vote on each month’s new assets.

Your support would mean the world to me!



For more platformer assets, tilesets and prototyping sprites, check out the Platformer Prototype Pack.


Updated 14 days ago
StatusReleased
CategoryAssets
Rating
Rated 4.9 out of 5 stars
(141 total ratings)
AuthorDead Revolver
GenrePlatformer
Made withAseprite
Tags2D, Animation, Asset Pack, Characters, Pixel Art, Retro, Royalty Free, Sprites
Asset licenseCreative Commons Zero v1.0 Universal
LinksYouTube

Purchase

Buy Now$9.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:

PixelPrototypePlayer.zip 3.4 MB

Development log

Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 40 of 197 · Next page · Last page
(+1)

I really love this pack! would you add another two handed gun animation but like holding and firing a shotgun or rifle? 

(+1)

Hi. Thanks for the request. I’ve added this to the request list, to add as soon as possible.

(+1)

Hi again My friend! hope u doing good,  i whould like to know if it possible to make an Dash Attack sword animation? That whould help me A LOT in My project! I already bough the asset but I'll give a tip if You can help me with that :D


Hi. I’ve added this to the request list to add as soon as I am able to.

(+1)

Can't I buy the bundle now? When will the bundled package be released

Hi. Sorry for the mistake on my side. I’ve released the bundle again.

(+1)

Okay, thank you. After purchasing now, can I directly access the updated material content, or do I need to buy it again?

Thanks. You will receive all new updates without needing to buy it again.

(+2)

Please, made a Riffle animations

(+1)

Great suggestion—added that to the request list now. Thanks.

(+1)

wanted to ask are you gonna add top-left and top-right dash to asset pack as in the video?

Hi, sorry for the late reply over the weekend. The top left and top right dashes were done by rotating the original dash animation by 45 degrees in-engine (and flipping it for the left version). But I’ll add that to the pack as well, thanks for the suggestion.

(+1)

thank you!

I used this asset as a reference for the actions in my game. This help me a lot! Keep up the good work!

That’s amazing. Thank you so much.

(+1)

This has been really helpful in developing the game I'm working on - thank you!

Consider developing a similar set of quadruped animations.  That would be soooo useful to me.

Really happy to hear that :) Great request, I’ve added it to the request list.

(+1)

Hey hey, I made a game using your assets for a game Jam. 
https://xeraesh.itch.io/fracture-point

Hell yeah, that’s awesome!

(+1)

i love this and aam having fun making something for the first time but im so so new to this im having trouble and could use a teacher loll

Hey, I’m happy to hear you’re having fun. I’d be happy to help anyway I can. What type of trouble are you experiencing at the moment?

(+1)

im using godot and wating the step by step video on how to make a game but its using a different asset pack and with me trying to fallow it how hes doing it i hit a wall where i cant make the platforms for my character to move on

I see, so just to confirm, the issue is that the character doesn’t collide with the platform? Can you confirm if the collision mask / physics layer of the platform is correct and that your player’s collision mask is correct?

Deleted 57 days ago
Deleted 57 days ago
(+1)(-1)

I really enjoy how versatile this whole set is. I made a small game for a jam with your assets (it's incomplete, but a work in progress lol). I can easily see myself making more with these. 

Proto Runner

That’s awesome!

(+1)

Lovely animations, dude! Any possibility of being able to add an idle to crouching animation? 

Thanks for the suggestion - I’ve added that to the request list.

(+1)

Much appreciated! Looking forward to the update. :)

(+2)

More sprites please!!!!

(+1)

amazing quality, love the whole bundle :3

Thank you :)

(+1)

can i change the color only and use it in my game  on steam

Yeah that’s perfectly fine.

(+1)

This pack is exactly what I needed to do some no-fuss prototyping. I'm really glad to have found it, thanks so much for making it! (would also love it if someday you'd add stairs climbing and descending, lol)

Love to hear that. Thanks. Great suggestions too—I’ve added them to the to-do list.

(+1)

amazing work mate

Thank you! :)

(+1)

Hi! Is this possible to request a subset of animations to be decorated with a particular character skin? Could you please contact me?

Hey, thanks for the request firstly. At the moment I have a bunch of big projects so spare time is non-existent. As a result I wouldn’t be able to take this on at the moment, but could definitely add it to the roadmap if you want? Sorry about that.

(+1)

Alright, thx!!!

(1 edit) (+1)

Hey, I was wondering how is the copy right if I buy this pack, can I modify the animations and add others to it? (Not for selling, but to use in a game) Oh and is it possible to commision you for custom animations?

Thank you :)

Hey, yeah you can modify and use it in any way you want :) I am unfortunately not currently doing commissions due to the large number of ongoing projects I have right now. Sorry about that.

Best regards, Dylan

I don’t have PayPal in my country, any suggestion how can I buy this pack?

Hi. Unfortunately itch.io only allows me to use PayPal in my country. If you could send me an email to deadrevolvermusic@gmail.com, I’d be happy to provide an alternative method there.

(+1)

Hey man! Great work, I have contacted you for the whole bundle via email too! 💪

Thanks, I’ve sent a response.

(+1)

Just thought of something. May be time consuming but what if you made a pack of cosmetics. When people buy the assets they can simply load the cosmetics over the player animations. I've seen this done by 1 person and I think it's a pretty cool idea.

That’s such an awesome idea, definitely writing that down to do once I get the time. Thanks for the suggestion.

(+1)

No problem!

(+1)

I'm good at pixel art but I can't animate them. I want to animate like you do. I also like the style. Can you give me some tips on animating the way you do? It'd be really helpful to bring some character I've made to life.

(+1)

That’s awesome, I’d love to see some of your art if you’re open to sharing.

While I’m far from great, I’d be happy to share some tips that helped me.

Firstly, I would suggest learning the 12 principles of animation. These really come in handy almost all the time while animating.

For pixel art specifically, I like to block out the animations first as simply as possible to get the motion right. For a character, this might mean animating each limb separately using only separately colored lines for the body parts. This allows you to get the motion as smooth as you can without committing too much to the final result and allows you to experiment and easily change things drastically because it’s just a few blobs on the screen.

Then, I create a new layer and animate the final form over the blocked out animation, not worrying about perfection yet. The final step is going through all the frames and polishing it, looking for stray pixels or places where pixel movement feels off etc.

I hope this is somewhat helpful :) If not, I’d be happy to elaborate further.

(+1)

You can find my pixel art here: https://www.pixilart.com/8-BitOsborne

I appreciate the tips! There is not much more I could ask for except a little more detail about the process and maybe some things to think about while doing it. Honestly you gave a pretty good tip that I've never tried before. Thanks man. :)

(-1)

Thanks! That’s some awesome art. I love your work! So a bit more about my specific process is: I use Aseprite which is great for pixel art animation (which you probably already know).

Some random tips I picked up and that I usually keep in mind:

  • Play around with different timing for frames. Sometimes changing the length of one frame can make the animation.
  • Utilize anticipation (the part before the action of a move, for example moving the characters arm back before a punch).
  • Smear frames (used sparingly) can improve an animation so much, especially for really quick actions.
  • Setup shortcuts to easily go back to the previous frame, the next frame and to switch between tags (if using Aseprite), this will speed up the process a lot.
  • Depends on how you work, but I prefer sometimes first drawing the main keyframes of the animations (these are essentially the frames that are the start, end and any frames in between that would be essential to the animation. The keyframes are the ones that explain the motion completely and should be understandable just from these few frames. From there I create frames in between to flesh out the animation further.
  • Don’t make the character too detailed as that will be a nightmare to animate everything. Keep it simple at first, you can always add small details and items once you’ve finished finding the motion of the animation.
  • For characters specifically, I like to start with the head - drawing it in the first frame, then copying it to the other frames and move it around to get the basic motion of the head. I find it provides a good reference point for everything else. Then I do the feet to make sure the base of the character is correct and makes sense. Everything else can then be filled in more easily from there.
  • Use onion skinning.
  • Use references.

These are the things I can think of off the top of my head - but if I think of anything else, I’ll let you know.

(+1)

Thanks boss, you're the goat. 

(+1)

Btw you should add a dive, But these are really sick too😁👍

Thanks, I’ve sent the email. A dive is a cool idea, I’ve added that to the request list - thanks.

(+1)

And I will credit you, As-well as recommend your assets to other developers.

(+1)

I'm fine if you say no.

(+1)(-1)

I'm making a really large zombie game and this is perfect, But I don't have any money right now, So it your kind enough to give me it for free I will pay you back 2X more And become a patron, And you will receive early access one it comes out.

Hi. I’d be happy to help out if you can’t afford it at the moment. Could you please send me an email to deadrevolvermusic@gmail.com? And thanks for the offer - I’m excited to see the game when it’s released.

I sent you the email.

(+1)

Hey, when is the bundle sale gonna be available again? appreciate your reply in advance.

(+1)

Hey. The sale is available again now :)

(+1)

Ok! Thanks for letting me know..

(+1)

hi for godot when making animation for the sprite sheet u need to know how much horizontal how much vertical can u help pls

Hi,

Here are the rows and columns for the sheets: Player Sheet: 14x48 Combat Sheet: 10x58

Each frame is 96x84.

Let me know if this helps. Thanks.

(+1)

thank you!

(+1)

did you will had a folder but with sprite sheet I still look at your arts and when possible buy most of your asset

Thank you. Yes, the asset contains sprites separated by folder as well as the full sprite sheet optionally, and separated character parts.

(+1)

perfect ty  i'm doing an prototype rn so it really usefull

(1 edit) (+1)

Bought! Was very impressed with both your detailed, smooth and lively animations and with your continued updates and support on this page!

I hope to use this for my game while also try to learn from those and modify some of them for my uses so it is awesome you included the aseprites files!

Thanks a lot!

Thank you so much, that’s very kind of you!

(2 edits) (+1)

Hi, I am using your asset bundle but I am having problems with the size of the character, what size do you recommend me to use with neon city assets package?

also what configuration do you recommend for the pixel perfect camera because I feel that it looks a little blurry, sorry for the questions is that I'm new using unity :)

Hi,

For pixel art, select the sprites and make sure to set the “Filter Mode” to “Point (no filter)” and click “Apply”. This will fix the blurriness and make it appear crisp.

image.png

For the sizing, to keep everything consistent, make sure to have the “Pixels Per Unit” consistent across all your sprites. The actual value will depend on your game, but keeping it the same for pixel art is important to get the scaling right: image.png

Please let me know if this helps.

(+1)

omggg of course it helped, thank you so much for the help and what an amazing bunble you made tysssm.

That’s great! Thank you :)

(1 edit) (+2)

This is awesome! Already purchased. Is it possible to add a rope swing action, similar to many platform jumping puzzle games. You can swing to a far platform, thank you very much!

(+1)

Hi, thanks for the request. This is already on the request list actually, so will get to that as soon as the other animations are done :)

(+1)

Heya, what kind of tile size would this fit with?

Hey. I would recommend either 16x16 or 32x32.

(+1)

Thanks!

I love this pack and thank you for the follow back! I was wondering how I might be able to redraw or change the character to have a feminine frame for my character. Thank you :)

Also I would really appreciate another form of combat through dart or ranged weapon throwing as a suggestion!

(+1)

Hey, I know I'm asking a lot but how did you make that dash in the example video like what did you use any motion or post-process?Thanks a lot.

(+1)

I’m happy to answer any questions.

So for the dash, there are three main things I added to achieve this:

  1. The afterimage trail. Essentially it is just a repeating timer that spawns a sprite that is a copy of the current players sprite at the current location and fades out. Once it is finished fading out, it destroys itself. It also has a tint color added to it.

  2. The second is a post processing shockwave/ripple effect with chromatic aberration. It plays the shockwave/ripple at the characters center point and goes outwards to the end of the screen.

  3. A small camera shake and a little bit of hitstop.

Combining those three effects together should get a result like in the video. I hope this is helpful.

(+2)

Thanks for caring about all that questions. What can I say,thanks for everything.

(+1)

Of course, anytime :)

(+1)

It’s me again :) Can you please check my messages on Instagram?

(+1)

I don’t seem to see any messages on Instagram. Just to make sure, did you send it to dead_revolver?

(+1)

Hello, I will be honest this looks insane and I want to ask Could you make a hit impact sprites please? Thank you :)

(+1)

Hey, thanks :) There are 2 hit impact sprites included already. Or am I maybe misunderstanding what type of hit impact you wanted?

(+1)

I want a hit impact which is looks like an X or a long  straight line and I think its better for sword hits.I can share an example for you.

(+1)

Ah, I get what you mean. Great idea, I’ll add that to the list - thanks for the suggestion :)

(+1)

You are the best.

(+1)

Thanks!

(1 edit) (+2)

I love this asset. Thank you for all the hard work you've put in. I went ahead and but the whole platforming bundle. 

(+1)

Thanks so much, this really means a ton to me! I appreciate it and will definitely add the continuous roll to the request list.

(+1)

oh thanks, i was thinking some sort of wall splatter would be cool too. Regardless, i really appreciate the hard work you are doing here. Everyone's games are better bc of you

That is also a great idea, and I’ve added that. Thank you so much for your kind words :)

(+1)

Can you add a swimming animation? Here is the reference

https://drive.google.com/drive/folders/1qfkyMLrEgHFWJsaGlUy_L0iF-9sFllC8?usp=dri...

Your game prototype looks great! Swimming is on the animation request list so I will be adding that as soon as the other requests are done. Thank you very much for the suggestion.

i bought the bundle, i hope there will be more actions like healing, planting trees, cutting trees, or building houses,... in the future and hopefully there will be more new types of enemies, wish you good health.

I hope to have more relaxing idle animations like sleeping with feet up, mouth holding a stick or leaf, like this one:<img src="https://img.itch.zone/aW1nLzE5NDI0Mjg0LnBuZw==/original/JqpvAE.png">

i think we should also add an animation of getting up after sleeping

Hey :) Thanks for the suggestions. Some of them (like healing, planting/cutting and new enemy types) are already planned, but the lying down/relaxing and getting up animations have now been added to the request list. Thanks.

Viewing most recent comments 1 to 40 of 197 · Next page · Last page
Pixel art animation of a white humanoid figure standing on a reflective surface against a dark backgroundPixel art animation of a white humanoid figure running on a dark background with a blue border.Pixel art animation of a white humanoid figure sprinting on a dark background with a blue border.Animated pixel art figure walking in place on a dark background with a blue border.Pixel art character crouching on a dark background with a blue border and reflection below.Pixel art animation of a white creature crawling on a dark background with a blue border.Pixel art animation of a white humanoid figure jumping on a dark background with a blue border.Pixel art character performing a front flip above a white platform on a dark backgroundPixel art animation of a white humanoid figure rolling forward on a dark background with a blue border.Pixel art animation of a white cloaked figure sliding across a dark background with a blue border.Pixel art animation of a white humanoid figure dashing left on a dark background with a blue border.Pixel art character grabs and hangs from a blue ledge against a dark background in a platformer game scene.Pixel art character hanging from the edge of a blue platform against a dark backgroundPixel art character climbing up a blue ledge against a dark backgroundPixel art character sliding down a vertical blue wall on a dark backgroundPixel art character in white clings to a vertical blue wall, idle animation on a dark backgroundPixel art character climbing a vertical wall against a dark backgroundPixel art character climbs a ladder between two blue platforms in a dark roomPixel art character climbing a vertical ladder in a dark, blue-bordered environmentPixel art character climbing horizontally across a blue bar on a dark backgroundPixel art character pushing a large blue block on a dark background with a blue borderPixel art character pushing a large blue block on a dark background with a blue border.Pixel art character pushing a large blue block on a dark backgroundPixel art figure standing and looking upward on a dark background with a blue border.Pixel art character clings to a wall in a climbing idle animation against a dark backgroundPixel art character climbing a blue brick wall in a dark room with a blue borderPixel art character climbing down a wall with blue bricks in a dark backgroundPixel art character climbing left on a dark wall with blue accents, viewed from behind.Pixel art character facing a dark wall with faint blue markings, viewed from behind in a dimly lit roomPixel art character jumps between stone platforms in a dark, blue-bordered game scene.Pixel art animation of a figure hanging from monkey bars against a dark background.Pixel art character hanging by one arm from a bar against a dark backgroundPixel art animation of a white humanoid figure spinning on a dark background with a blue border.Pixel art animation of a white humanoid figure smashing the ground, creating a shockwave effect on a dark background.Pixel art animation of a white humanoid figure standing on a dark background with a blue border.Pixel art figure standing on a reflective surface with a dark background and blue borderPixel art character standing on a reflective surface with a dark background and blue borderPixel art character stands still with head down in a dark frame, casting a reflection below.Pixel art animation of a white humanoid figure standing on a dark background with a blue border.Pixel art animation of a white humanoid figure performing a punch on a dark background with a blue border.Pixel art animation of a white humanoid figure punching on a dark background with a blue border.Pixel art animation of a white humanoid figure punching forward on a dark background with blue border.Pixel art animation of a white humanoid character performing a kick on a dark background with blue border.Pixel art animation of a white humanoid figure performing a kick against a dark backgroundPixel art animation of a white humanoid figure performing a kicking motion on a dark backgroundPixel art animation of a white figure swinging a green sword on a dark background with a blue borderPixel art character swings a green sword in a combo animation against a dark background with a blue border.Pixel art character slashing with a green energy blade on a dark backgroundPixel art character swings a green sword in a combo attack animation on a dark backgroundPixel art character performs a sword combo with a glowing green blade on a dark background.Pixel art character swinging a green sword in a combo animation on a dark backgroundPixel art character holding a glowing green sword, standing on a dark background with a blue borderPixel art animation of a white stick figure walking with a green sword on a dark backgroundPixel art character running with a green sword on a dark background, blue border around the imagePixel art character running with a green sword on a dark background, blue border around the imagePixel art character running with a green sword on a dark background, blue border around the imagePixel art character sprinting with a green sword against a dark backgroundPixel art character running with a green sword on a dark background, shown in mid-sprint animation.Pixel art character crouching with a green sword against a dark backgroundPixel art character crouching and slashing with a glowing green sword on a dark backgroundPixel art character holding a green sword, jumping in place on a dark background with blue border.Pixel art character with a glowing green sword in a dynamic action pose on a dark backgroundPixel art character swings a green sword upward against a dark background, framed by a blue border.Pixel art character swinging a green sword downward on a dark backgroundPixel art character holding a green sword stands on a dark background with a blue borderPixel art animation of a white humanoid figure throwing an object underarm on a dark backgroundPixel art animation of a white figure throwing an object overarm on a dark backgroundPixel art character firing a gun with a muzzle flash at a green projectile in a blue and black backgroundPixel art character in white reloading a gun on a blue and black background with horizontal lines.Pixel art animation of a white figure walking with a gun on a blue and black backgroundPixel art character running with a gun against a blue and black striped backgroundPixel art character firing a gun with a muzzle flash against a blue and black backgroundPixel art character running and firing a gun at a green projectile in a blue and black environmentPixel art character running with a gun across a blue and black background, leaving a small trail behind.Pixel art character running and firing a gun with a muzzle flash against a blue and black background.Pixel art character crouching and aiming a gun against a blue and black background with horizontal lines.Pixel art character crouching and firing a gun with a large muzzle flash against a blue and black background.Pixel art animation of a white humanoid figure standing and drawing a bow on a dark background.Pixel art character aiming a green bow and arrow on a dark background with a blue border.Pixel art character in white standing on a dark background with a blue border and reflection below.Pixel art character holding a fishing rod against a dark background, framed with a blue border.Pixel art character in white holding a fishing rod, casting a line upward on a dark background.Pixel art character holding a fishing rod against a dark background, framed with a blue border.Pixel art character holding a fishing rod, standing against a dark background with a blue borderPixel art animation of a character fishing, holding a bent fishing rod against a dark background.Pixel art green projectile with a white center moves across a dark background, framed by a blue border.