A downloadable UI & HUD kit

Buy Now$4.99 USD or more

A complete pixel art UI & HUD pack, with lots of useful elements, components and variations.

Contains 700+ unique sprites and a total of 3000+ sprites when including theme & style variations.

Contents

Buttons

20+ button styles with state animations.


Banners

20+ banners for titles, notifications, statuses and more.

Lists

List items, checklist items, menu items, save slot list items with hover effects and more.


Cursors & Selectors

50+ mouse cursors, selectors and other click effects.


Tooltips & Dialogue

30+ tooltips and text/speech boxes for dialogue, notifications, tips or information. Includes modular speech bubble pointers with multiple variations and styles.

Form Elements

40+ form elements including checkboxes, radio buttons, toggle buttons, dropdowns, toggles, switches, scrollbars, sliders and more.

Panels

20+ panel styles to construct frames, windows and panels.

Grids

Multiple grid slots styles to construct things like inventories, shops, item selection screens and more. Also contains animated selectors and focus borders.

Value Bars

15+ value bar types to represent things like health, mana, progress, potions, boss health, power etc.

Value Slots

15+ slot bar types to represent things like health, ammo, shurikens, round counters, gems, oxygen, power, etc.

Skill Tree

Skill tree slots, connectors and focus animations and selectors.

Minimap

Tileset for a minimap display including icons.

Stars, Jewel, Decorators, Indicators & More

Animated stars, jewels, bookmarks, decorators, dividers, borders and more.

Style & Themes

All elements contain different colors/themes and includes a white version to be colored in-engine. Sprites are also nine-sliceable where applicable.

LICENSE: Can be modified, or used personally and commercially with no crediting required.



If you enjoyed this asset, I'd really appreciate it if you could take a moment to leave a rating—it helps a lot!



As a Patreon member, you’ll get free access to all my game assets, plus exclusive new ones every month! You’ll also have the chance to suggest and vote on each month’s new assets.

Your support would mean the world to me!

Purchase

Buy Now$4.99 USD or more

In order to download this UI & HUD kit you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:

Pixel UI & HUD.zip 2.2 MB
Pixel UI & HUD - Unity Demo.zip 10 MB

Development log

Comments

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(+1)

Hello!

I am trying to buy this one but for some reason PayPal is not working, I have already paid for the other bundles and works, but in this one I can't.

Do you have another payment method?

Thanks. I’ve sent you an email.

(+1)

hey! this looks so fraeking cool! i bought this pack, the tiles pack and player pack, perfect combo, thanks a lot :)

Thank you so much! :)

(+1)

Wow this is awesome !! So many cool possibilities, I'm overwhelmed just trying to recreate some of the examples you've shown here haha

Thanks! I am currently working on an in depth demo in Unity to help show how to use everything with pre-built screens and elements. Hopefully this helps. I’ll have it done in the next few days and will let you know.

Hey, just wanted to send you an update as well and let you know I added a Unity demo project with prefabs, demo screens etc, that shows how the elements can be used in the engine and in-game. I hope this helps and makes it a bit more clear on how everything can be used to recreate the examples.

(+1)

Just got the chance to check it out, very helpful! Appreciate it

Awesome, that’s really cool to hear!

(+1)

Your work is very great, but I am a beginner and would love to have a tutorial, thank you very much!

Hi and thanks. I’m actually currently working on a tutorial and full demo for this and will let you know as soon as that is done.

Hi. Wanted to let you know I created a pretty full Unity demo project with prefabs, demo screens etc. It shows how the elements can be used in the engine and in-game. You can find more information here: https://deadrevolver.itch.io/pixel-ui-hud-pack/devlog/902472/new-unity-demo

If you have any other questions or would like a more specific tutorial, please let me know.

(+1)

wow,thank you,that's wonderful,i am really apreciate for what you have done

Glad to hear it helped. Thank you.

Holy cow! I absolutely love your work and art style! I just bought nearly all of it yesterday and am having a ton of fun experimenting with it - my first purchase on this site. First couple of pieces I am playing with - checkpoints and the transporter from the Prototype pack and the game font from your font pack. I'm overwhelmed with the UI pack at the moment - in a good way. I don't even know how I'm supposed to use some of this. That readme.txt file is a bit slim on details - lol. It's clear you put a lot of hard work into this, and I am more than happy to pay for it. Just want to say thank you!

Thanks for the wonderful message. I am working on a demo project to show how the elements can be used, so hopefully that will be helpful and will add more documentation as well :) Thank you!

Hey, just wanted to send you an update and let you know I created a full Unity demo project with prefabs, demo screens etc, that shows how the elements can be used in the engine and in-game.

If you have any other questions or would like a more specific tutorial, please let me know. I’d be happy to create that too.

(+1)

Thank you for the heads up! I must confess - I've never used Unity before. I downloaded your demo project, but I'll need to save it for a little later. I've been importing the UI elements into Clickteam Fusion using your pictures as a guide. Most helpful was the 'Main Menu' and 'Settings' mockups. I am really happy with the way the menus turned out! The animations when selecting items look amazing!

Oh no, I’m so sorry. I must have got mixed up with on of the other requests and thought Unity. I’ll create documentation on it as well that is non-engine specific and hopefully that helps a bit more.

(+1)

Awesome work! Do you think you can help me with the value bars? im new to 2D game development. Thanks!

(+1)

Thanks. Yeah, of course. So the way I use them is like this:

  1. There are three parts, the background, the fill and the foreground. The “follow” bar is optional and the same as the fill bar.
  2. In the engine, after importing them, add them to the same container on top of each other and set the size of the bar.
  3. Make sure to use nine-slicing or nine-patch for the sprites depending on which engine you are using. This will make sure that you can stretch the sprites without the pixel art being scaled incorrectly and keeping it crisp.
  4. Then via code, you can simply resize the “fill” bar sprite to match the value of the health.

If you need engine specific instructions, please let me know which engine you are using and I’ll be happy to explain further.

And if you need help with the coding side of things, I can help with that too.

Hope this helps. :)

(+1)

It would be amazing if you could add presets to the pack, like Main Menu Preset, Health Bar Preset, Settings Preset, ECT. (Like all the full scenes you showcase) I think this would be helpful for everyone including me (if possible)

(+1)

Hi. Sorry for the late reply over the weekend. I’d be happy to create these. Could I ask which engine you would prefer the examples in?

I am using Unity and my Unity Version is 6000.0.37f1

(+1)

Cool, thanks. Okay I’ll start working on creating a Unity demo today and will let you know once it is done.

(+1)

do you think you could do that

(+2)

Very awesome! Just downloaded to improve my UI :) Might need help with setting up the buttons and such to look like your photos

Thank you! Of course, I’m happy to help. Just let me know what part you are struggling with or that doesn’t look correct and which engine you are using. It should work out of the box pretty much and can be nine-sliced.

(+2)

Of course! Thank you. I am running Unity 2022.3.4, and for example I have the image files like in the main menu picture that I'll redesign for my game but not sure how to set up the menu buttons to display like in the picture. I think if I can get this working then I should be able to use the other image graphics :)

Cool. Ok, I am assuming you are referring to the buttons in the first preview (the “Main Menu” one), right?

For this, you can use the following two files:

  • Buttons/Blue/ButtonDigital_Highlighted.png
  • Buttons/Blue/ButtonDigital_Press.png

The second one is an animation and you can slice it into 4 multiple sprites and create three animations for your single button:

  1. Unpressed - In this case, it is just an empty animation with no sprite.
  2. Press - This animation will be all 4 frames, at a relatively fast frame rate that plays once and doesn’t loop
  3. Pressed - This is the state that it goes to after you play the “Press” animation, and it is basically the 4th frame or the Highlighted.png file mentioned in the previous step.

You can then create a button component that uses the sprites as the background and the text over it. Note that in the example, by default the text is blue, but during the Press animation, because the button background changes to blue, the text changes to black. This can also be done in the animator as a separate keyframe.

Then, in Unity, you play the animation based on whether a mouse is over or pressed and play the Press animation into the Pressed animation.

I hope this is detailed enough to be useful. Let me know if this makes sense or if I can help in any other way.

Yes, thank you, it does make sense to me. I was able to nine-slice the ButtonDigital_Press image and put it all in the button, but still having issues displaying the button and other UI properly. I would definitely prefer a visual showcase of what to do since I'm a visual learner. Thank you and I don't mean to be a bother if I am, I really appreciate the work you are doing and your work has been inspirational for my own asset development.

And also added the animator and CS code :)

(+2)

This is genuinely awesome. Thank you so much for all you do!

Thank YOU!

(1 edit) (+2)

I'm impressed with how fast you are able to create new assets! Great work.

(+1)

Thanks! I’ve been trying to push myself. I love your pixel art by the way.

(+1)

Well thanks! The feeling is mutual.

(+2)

Your work is so good, happy to support!

Wow, thank you!

(+2)

JIT! GOOD LAWRD!!! Thank you!

Hell yeah, happy to hear that! Thanks.

(+2)

Love it! 💙

Thanks! 🤍

(+1)

Cool!

Wasn’t expecting a comment so soon after releasing it, thank you!