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(+1)

i love this and aam having fun making something for the first time but im so so new to this im having trouble and could use a teacher loll

Hey, I’m happy to hear you’re having fun. I’d be happy to help anyway I can. What type of trouble are you experiencing at the moment?

(+1)

im using godot and wating the step by step video on how to make a game but its using a different asset pack and with me trying to fallow it how hes doing it i hit a wall where i cant make the platforms for my character to move on

I see, so just to confirm, the issue is that the character doesn’t collide with the platform? Can you confirm if the collision mask / physics layer of the platform is correct and that your player’s collision mask is correct?

Deleted 12 days ago
Deleted 12 days ago
(+1)

I really enjoy how versatile this whole set is. I made a small game for a jam with your assets (it's incomplete, but a work in progress lol). I can easily see myself making more with these. 

Proto Runner

That’s awesome!

(+1)

Lovely animations, dude! Any possibility of being able to add an idle to crouching animation? 

Thanks for the suggestion - I’ve added that to the request list.

(+1)

Much appreciated! Looking forward to the update. :)

(+2)

More sprites please!!!!

(+1)

amazing quality, love the whole bundle :3

Thank you :)

(+1)

can i change the color only and use it in my game  on steam

Yeah that’s perfectly fine.

(+1)

This pack is exactly what I needed to do some no-fuss prototyping. I'm really glad to have found it, thanks so much for making it! (would also love it if someday you'd add stairs climbing and descending, lol)

Love to hear that. Thanks. Great suggestions too—I’ve added them to the to-do list.

(+1)

amazing work mate

Thank you! :)

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Hi! Is this possible to request a subset of animations to be decorated with a particular character skin? Could you please contact me?

Hey, thanks for the request firstly. At the moment I have a bunch of big projects so spare time is non-existent. As a result I wouldn’t be able to take this on at the moment, but could definitely add it to the roadmap if you want? Sorry about that.

(+1)

Alright, thx!!!

(1 edit) (+1)

Hey, I was wondering how is the copy right if I buy this pack, can I modify the animations and add others to it? (Not for selling, but to use in a game) Oh and is it possible to commision you for custom animations?

Thank you :)

Hey, yeah you can modify and use it in any way you want :) I am unfortunately not currently doing commissions due to the large number of ongoing projects I have right now. Sorry about that.

Best regards, Dylan

I don’t have PayPal in my country, any suggestion how can I buy this pack?

Hi. Unfortunately itch.io only allows me to use PayPal in my country. If you could send me an email to deadrevolvermusic@gmail.com, I’d be happy to provide an alternative method there.

(+1)

Hey man! Great work, I have contacted you for the whole bundle via email too! 💪

Thanks, I’ve sent a response.

(+1)

Just thought of something. May be time consuming but what if you made a pack of cosmetics. When people buy the assets they can simply load the cosmetics over the player animations. I've seen this done by 1 person and I think it's a pretty cool idea.

That’s such an awesome idea, definitely writing that down to do once I get the time. Thanks for the suggestion.

(+1)

No problem!

(+1)

I'm good at pixel art but I can't animate them. I want to animate like you do. I also like the style. Can you give me some tips on animating the way you do? It'd be really helpful to bring some character I've made to life.

That’s awesome, I’d love to see some of your art if you’re open to sharing.

While I’m far from great, I’d be happy to share some tips that helped me.

Firstly, I would suggest learning the 12 principles of animation. These really come in handy almost all the time while animating.

For pixel art specifically, I like to block out the animations first as simply as possible to get the motion right. For a character, this might mean animating each limb separately using only separately colored lines for the body parts. This allows you to get the motion as smooth as you can without committing too much to the final result and allows you to experiment and easily change things drastically because it’s just a few blobs on the screen.

Then, I create a new layer and animate the final form over the blocked out animation, not worrying about perfection yet. The final step is going through all the frames and polishing it, looking for stray pixels or places where pixel movement feels off etc.

I hope this is somewhat helpful :) If not, I’d be happy to elaborate further.

(+1)

You can find my pixel art here: https://www.pixilart.com/8-BitOsborne

I appreciate the tips! There is not much more I could ask for except a little more detail about the process and maybe some things to think about while doing it. Honestly you gave a pretty good tip that I've never tried before. Thanks man. :)

(-1)

Thanks! That’s some awesome art. I love your work! So a bit more about my specific process is: I use Aseprite which is great for pixel art animation (which you probably already know).

Some random tips I picked up and that I usually keep in mind:

  • Play around with different timing for frames. Sometimes changing the length of one frame can make the animation.
  • Utilize anticipation (the part before the action of a move, for example moving the characters arm back before a punch).
  • Smear frames (used sparingly) can improve an animation so much, especially for really quick actions.
  • Setup shortcuts to easily go back to the previous frame, the next frame and to switch between tags (if using Aseprite), this will speed up the process a lot.
  • Depends on how you work, but I prefer sometimes first drawing the main keyframes of the animations (these are essentially the frames that are the start, end and any frames in between that would be essential to the animation. The keyframes are the ones that explain the motion completely and should be understandable just from these few frames. From there I create frames in between to flesh out the animation further.
  • Don’t make the character too detailed as that will be a nightmare to animate everything. Keep it simple at first, you can always add small details and items once you’ve finished finding the motion of the animation.
  • For characters specifically, I like to start with the head - drawing it in the first frame, then copying it to the other frames and move it around to get the basic motion of the head. I find it provides a good reference point for everything else. Then I do the feet to make sure the base of the character is correct and makes sense. Everything else can then be filled in more easily from there.
  • Use onion skinning.
  • Use references.

These are the things I can think of off the top of my head - but if I think of anything else, I’ll let you know.

(+1)

Thanks boss, you're the goat. 

(+1)

Btw you should add a dive, But these are really sick too😁👍

Thanks, I’ve sent the email. A dive is a cool idea, I’ve added that to the request list - thanks.

(+1)

And I will credit you, As-well as recommend your assets to other developers.

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I'm fine if you say no.

Viewing most recent comments 1 to 17 of 189 · Next page · Last page