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This type of template makers does every pose except one of the most useful and needed. Rifle poses

(+1)

Hi. Sorry about that. Rifle animations are still on the list, but I haven’t gotten to them yet, unfortunately.

(2 edits) (+4)

Swimming animations and firing a pistol underwater, please 🥺. I tried to make one myself but it didn’t turn out well. My game prototype will be finished once I have those. I hope you can make new animations for us again soon. Your pack is the best!

(+1)

Hi,

Sorry I haven’t been adding a lot of new animations recently. Got caught up with work projects and barely any free time. I’ve added these to the list, but unfortunately, I can’t say exactly when I’ll be able to create them. I really apologize and hope I get more free time soon to add these.

Thanks for the suggestions and congratulations on your prototype.

(+1)

Thank you so much

(1 edit) (+1)

Could u make it so I can pay on card instead of just paypal

Unfortunately, PayPal is the only option I have available in my location (Stripe is not available yet, sadly). If you could send me an email to deadrevolvermusic@gmail.com, I’d be happy to assist with an alternate method.

(+1)

Hello, is there another way to pay that isn't PayPal? Unfortunately my country does not accept it, is it possible to pay with credit/debit card? 

Hi - if you could please send me an email to deadrevolvermusic@gmail.com, I’d be happy to help.

(+1)

Hey just a quick question, the way i have my game currently setup is that the arms rotate around the body depending on mouse position, is it possible with your sprites or is all the body one piece?

(+1)

Hi, the pack contains the full body and the separated parts in the “Separated” folder allowing you to use the arms separately.

Hi! The product looks amazing, but I’ve got a small issue — I can only pay via PayPal.
Is it possible to enable a card payment option as well?

Hey again!
I actually ended up buying your asset on the Unity Store, but it only lets me open it inside the Unity Editor — I can’t download the actual files.
Would it be possible for you to send me the asset files directly here on itch.io if I show you the purchase receipt from the Unity Store?

Hi, yeah I’d be more than happy to create an itch.io download key for you. Could I ask if you could send me a message to deadrevolvermusic@gmail.com then I’ll send it there?

(+1)

Hi! I have another question, how can i have the same slash animation while idle or moving? I cant match the idle animation (by cutting the sprite in half) with the run attack animation

Hi,

Sorry for my late reply as I was away for a while.

At the moment there is a slash animation for idle and a separate one for running. So I just wanted to clarify what you meant. Do you perhaps have an example of what you would like to achieve?

Thanks.

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Switching between idle attack animation and running attack animation without having the legs match is inconsistent and it looks awful 😅

Hi,

Oh I understand what you mean now. To ensure dynamic switching between idle and running with the attacks, the best solution would be to use the separated parts in the separated folder. This will allow you to animate the lower body and upper body separately. Let me know if you come right with this or need any help.

Yeah, but for example, the idle lower part of the body doesnt match with the upper part of the run slash animation :(

Oh my apologies, it seems I misunderstood. So just to confirm, I should make a new idle animation with the exact same slashing motion as the run slash, is that correct?

(+1)

Hi! I hope that you are doing well and I am fully implementing the UI and player animations now in my game. I was wondering if you could specify some about the frame rates and samples used for the animations in Unity since I have been using the base 60 samples in the animation tab but I’d like to clean up the animations :)

Hey. Thanks - hope you’re doing great too. Do you have Aseprite? The Aseprite files included have all the frame rate information which you should be able to see per animation.

(2 edits)

Hi! Yes I have Aseprite. So say the idle has 100ms duration while the walk has 120ms duration, would I change the samples in Unity to 10 or 20 or whichever? May I ask the best way to space out the frames so that the animation is smooth?

I apologize for so many questions and I have appreciated your help, I’m just learning along the way :)

(1 edit)

Hi - I’m so sorry I missed this response. So basically you just divide 1000 by the duration in milliseconds to get the FPS because of 1000ms being one second. So 100ms in Unity FPS would be 1000 / 100 = 10 And 120ms would be 1000 / 120 = 8 (rounded down)

Don’t apologize - I’m happy to help wherever I can.

(+1)

Hey man, i just bought the pack but i dont see any "falling" animation, is there one?

Hi. The JumpFall frame is used for falling animations at the moment.

(+1)

Thanks for replying, are you planning to make a separate fall animation? It would be really cool if you did! Btw i love the quality of this asset, keep it up!

(+1)

Thank you. I’m planning on improving the jump and fall sprites to make them more animated and dynamic - will let you know once I get those added. Thanks for the feedback.

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