Hi! I hope that you are doing well and I am fully implementing the UI and player animations now in my game. I was wondering if you could specify some about the frame rates and samples used for the animations in Unity since I have been using the base 60 samples in the animation tab but I’d like to clean up the animations :)
Hey. Thanks - hope you’re doing great too. Do you have Aseprite? The Aseprite files included have all the frame rate information which you should be able to see per animation.
Hi! Yes I have Aseprite. So say the idle has 100ms duration while the walk has 120ms duration, would I change the samples in Unity to 10 or 20 or whichever? May I ask the best way to space out the frames so that the animation is smooth?
I apologize for so many questions and I have appreciated your help, I’m just learning along the way :)
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Hi! I hope that you are doing well and I am fully implementing the UI and player animations now in my game. I was wondering if you could specify some about the frame rates and samples used for the animations in Unity since I have been using the base 60 samples in the animation tab but I’d like to clean up the animations :)
Hey. Thanks - hope you’re doing great too. Do you have Aseprite? The Aseprite files included have all the frame rate information which you should be able to see per animation.
Hi! Yes I have Aseprite. So say the idle has 100ms duration while the walk has 120ms duration, would I change the samples in Unity to 10 or 20 or whichever? May I ask the best way to space out the frames so that the animation is smooth?
I apologize for so many questions and I have appreciated your help, I’m just learning along the way :)