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Hi! I hope that you are doing well and I am fully implementing the UI and player animations now in my game. I was wondering if you could specify some about the frame rates and samples used for the animations in Unity since I have been using the base 60 samples in the animation tab but I’d like to clean up the animations :)

Hey. Thanks - hope you’re doing great too. Do you have Aseprite? The Aseprite files included have all the frame rate information which you should be able to see per animation.

(2 edits)

Hi! Yes I have Aseprite. So say the idle has 100ms duration while the walk has 120ms duration, would I change the samples in Unity to 10 or 20 or whichever? May I ask the best way to space out the frames so that the animation is smooth?

I apologize for so many questions and I have appreciated your help, I’m just learning along the way :)

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